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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Speaking specifically to design, and concept-generation aside, ‘no’ can be easy or hard to say. But if you can’t say it, you can’t have priorities. Further, it has never been more important to develop the skill to say 'no’– what with information overload all around. Design becomes progressive and focused when the ocean of things appears in two piles: one important, and the other nice to have but not important.

from ODD Design Group http://ift.tt/1X3Qh8k